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Create -> Vray -> Vray Displacement -> Apply single Dispmap node connect the 16bit dispmap. You can also add the Bump texture as a Roughness texture if the material is too smooth (I always preview my textures in the scene by using the Interactive Render feature). Though the textures are applied for displacement maps in several cases, it is likely to include a displacement map through the procedural mapping. first assing a vray displacement modifier to the object. Displacement Add the Bump texture as a Bitmap, and create a Bump to go along with it (same method as mentioned above).
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Allow displacement by ticking the check box on the left, and continue to tick on the “m” for the inclusion of a displacement map. In the Maps rollout of the material options there exist an option for Displacement. How to include Displacement: The users may apply their current bump maps as displacement maps. The outcome is a surface that provides a much more precise and accurate result. It is performed by subdividing a specified piece of geometry and modifying the individual heights of all of the faces on the basis of the image that it is explaining. The major usages of the displacement in V-Ray for SketchUp can be found in lawns, stone gables, apparent masonry, carpets.ĭisplacement facilitates the users to reproduce the texture of a surface with the use of a black and white image to define the changeable height of the surface.ĭisplacement truly generates the geometry that is defined by the image. Deformation will work best and will be maximum for white images and for black images it will not work. The displacement feature allows you to deform a geometry with the help of an image. This is an exclusive tutorial on V-Ray for SketchUp 3.4 beta where one can learn how to apply displacement feature in V-ray for Sketchup.
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